On June 2 nd 2011, WeMade signs a new three-year contract with NimoniX for domestic services of Gem Fighter with expansion into other Southeastern countries underway. WeMade make plans to move Gem Fighter to their own website, Tooniland in late 2010. In May 2008, WeMade Entertainment announce that it has acquired all global copyrights of Gem Fighter from Gretech, with control over all services, marketing and operations of the game. In early 2007, Gretech announce plans to expand the game to North America as they sign a deal with publisher GameFactory (OGPlanet). Once 100 days passed, a formal version of Gem Fighter was released to the public, and was the leading brand representing Gretech. After 5 days, open beta had reached over 12,000 players and after 15 days that number was over 30,000 concurrent players. After three successful closed-beta tests in late 2005 and early 2006 they released open beta on February 13 th 2006 for all players through the Gretech website. Together they unveiled the game at the 2005 Jeonju Computer Expo for players and developers to generate interest.
Nimonix, formed in 2005, created an early version of a fighting game called Gem Fighter and presented it to Gretech, a tech company which decided to enter the gaming industry. In December 2016, Rumble Fighter was released on Steam, though with mixed reviews from its core community. Revolution - Later changed to Revįounded by the CEO of GamesCampus, David Son.
GAMESCAMPUS RUMBLE FULL
RedFox would be providing a full account transfer by March 31 st as long as the user request it through their site. So in March 2016 it was announced that Rumble Fighter would be ending GamesCampus service on March 22 nd and moving to RedFox games on March 31 st. RedFox decided to adopt many of the games that Webzen were terminating. David Son, after leaving GamesCampus, decided to make a new startup company called RedFox Games in late August 2015 with its striving principles to, “create a unique game portal as a lifelong playground for our users to spend their valuable times within peace and trust”. Webzen relieved all GamesCampus employees and decided to revamp the games catalogue thus decided to end Rumble Fighter’s service. However, on August 2015 Webzen bought a majority share of OnNet taking over its gaming portal GamesCampus. In February 2015, Rumble Fighter was placed as an entry in the Steam Greenlight system awaiting response from the community to release it in their catalogue. Our company welcomes all Rumble Fighter fans, new and vets alike, to the GamesCampus family!”. GamesCampus CEO, David Son was fond of the game stating,” I look forward to working with Nimonix closely to further develop and grow the game's popularity and reach. Nimonix decided to set a 30 item limit to the transfer of items which outraged many players and saw significant drop in the number of players who transferred over to GamesCampus on June 2 nd 2014. The OGPlanet service ended on May 23 rd 2014 due to termination of contract. s also gave away limited items such as clothes, scrolls, and holiday exclusive clothes. To compensate for the closure, OGPlanet gave users 10,000 Astros to be able to enjoy their remaining time with them.
On AprilĢ nd 2014 it was announced that Rumble Fighter would be moving to Onnet’s gaming portal, GamesCampus, as Nimonix and OGPlanet were unable to reach an agreement despite efforts from the publisher’s part to continue service. So, in 2011 Wemade signed a new three-year contract with Nimonix only to stay partners on domestic grounds (Southeast Asia) severing ties with the North American counterpart of the game. However, hackers started exploiting game mechanics and game currency which discouraged WeMade from continuing development alongside Nimonix. The game flourished for the first couple of years with many players drawn to the unique fighting experience. Seeing positive feedback from testers the game was released under the name Rumble Fighter on August 2 nd 2007. Nimonix first started beta testing in the Summer of 2007 through the gaming portal OGPlanet based in Vancouver, Canada.